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1. MIning barges and exhumer : lock and mining range - in Player Features and Ideas Discussion [original thread]
Covering YrBack wrote: Daichi Yamato wrote: Caldari 5 wrote: If he's Launching Drones after being attacked then he's most likely not AFK. NPCs have a nasty habit of attacking drone first if you leave them out, so if you're active you ty...
- by Caldari 5 - at 2016.10.10 02:29:37
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2. porpoise? how about a command mining destroyer...for mining frigates - in Player Features and Ideas Discussion [original thread]
From https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/
Quote: Thanks to OREGÇÖs tireless work advancing hull materials technology to reduce mass, the Porpoise is light enough to travel through small-ship wormhole con...
- by Caldari 5 - at 2016.10.06 03:22:00
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3. MIning barges and exhumer : lock and mining range - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Covering YrBack wrote: Daichi Yamato wrote: It may be cruiser sized, but a barge is NOT a cruiser. They have shorter lock range, but they have a much faster lock speed. And further than that they are different to crui...
- by Caldari 5 - at 2016.10.06 02:05:51
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4. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Luscius Uta wrote: I am not really happy with the PANIC module requiring Tactical Shield Manipulation V, as not many people have that skill trained all the way up (I hope the prerequisite isn't just a sneaky advert for Skill Injectors). If you ...
- by Caldari 5 - at 2016.10.05 08:15:07
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5. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Quote: This new module requires a new rank 8 skill called Invulnerability Core Operation that requires Tactical Shield Manipulation level 5 and Capital Shield Emission Systems level 3 to train. Can we us something other than Tactical Shield M...
- by Caldari 5 - at 2016.10.05 02:07:22
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6. MIning barges and exhumer : lock and mining range - in Player Features and Ideas Discussion [original thread]
Looking through Barge Ranges and Comparing to a Race of Cruisers, randomly picked Amarr for this. Barges Proc, Ret both 30km, Covetor 35km base Exhumers Skiff, Mack both 30km, Hulk 35km base Cruisers Maller 47.5km, Arbitrator 50km, Omen 55km, Aug ...
- by Caldari 5 - at 2016.10.04 06:53:45
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7. here's an improvement I would like to see on ship fitting - in Player Features and Ideas Discussion [original thread]
radkid10 wrote: Rivr Luzade wrote: That's already possible and was introduced a little while ago. only for ammo not everything else Confirmed Otherwise I wouldn't have had so much time tied up in putting implants in the Cargo Hold of Eve...
- by Caldari 5 - at 2016.09.28 09:05:12
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8. Hats off to CCP - in EVE General Discussion [original thread]
Toobo wrote: Quihote wrote: In the spirit of EVE, you should take your wife out and gank someone. You can make it romantic and do it by candlelight, or a flaming rifter if a candle is not available. Yes, get a pod pointed and have a long...
- by Caldari 5 - at 2016.09.28 01:09:49
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9. New Character Info Sheet - in EVE General Discussion [original thread]
Xerxes Fehrnah wrote: http://imgur.com/OTJoaVV No. Please no. In the name of Bob, a thousand times no. Not Empty Quoting Also why Couldn't this be 3 Columns? instead of 3 rows? If it was Columns then the Nasty Vertical text could go ...
- by Caldari 5 - at 2016.09.26 08:17:53
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10. Eve Raceway ^.^ - in Player Features and Ideas Discussion [original thread]
Kyota Shiro wrote: Caldari 5 wrote: Old Pervert wrote: Quote: They're goin' left! They're goin' left again! They're going left! Not empty quoting to each their own, but personally i've always enjoyed the circut type races myself...
- by Caldari 5 - at 2016.09.21 08:04:26
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11. Eve Raceway ^.^ - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Quote: They're goin' left! They're goin' left again! They're going left! Not empty quoting
- by Caldari 5 - at 2016.09.21 03:33:47
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12. An Observation/Suggestion About Pod Skins - in Player Features and Ideas Discussion [original thread]
This sounds more like a bug than a feature request.
- by Caldari 5 - at 2016.09.20 09:54:41
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13. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the standard bay should be much smaller than a BR. It shouldn't even be able to try and compete with it when it comes to standard hauling I was thinking the same size as a miasmos/other T1 Specialised bay haulers.
- by Caldari 5 - at 2016.09.20 09:52:23
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14. porpoise? how about a command mining destroyer...for mining frigates - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: but we are talking about something to be used for frig holes. so it would be the largest hauler along with the endurance that can fill that role. while boosting and mining I thought that we were just talking about ninj...
- by Caldari 5 - at 2016.09.19 11:54:15
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15. porpoise? how about a command mining destroyer...for mining frigates - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: not every ship in eve can fill all the roles of a fleet. when this ship mines hauls and boosts it is now able to man all the need positions in a mining fleet. only other ships like that are our T3 friends I doubt that ...
- by Caldari 5 - at 2016.09.19 11:08:56
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16. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
Petrified wrote: I think this is a great idea. Black ops capable and thus bridgeable Ore Transport. edit to add: a 20k to 30K ore bay would be just about right. Yer somewhere between 1/2 and 3/4 in Ore Bay size compare to a Miasmos sounds a...
- by Caldari 5 - at 2016.09.19 09:03:25
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17. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Iain Cariaba wrote: Wanting to preserve a slight advantage I have because I've taken the time to read through the skill descriptions to learn that skill x impacts module y or ship z is neither useless nor irrelevant. Le...
- by Caldari 5 - at 2016.09.19 09:00:34
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18. porpoise? how about a command mining destroyer...for mining frigates - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Yeah because a ship that can do everything just not technically all at once is a concept that has worked well for eve so far.... Sounds like pretty much every ship in Eve, High DPS/High Tank/Utility, pick 2.
- by Caldari 5 - at 2016.09.19 08:59:12
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19. Support Battleship? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Caldari 5 wrote: Personally I'd like to see the range, something in the 75 to 100 km range, basically forcing your to either warp or MJD to your target after landing. This in itself makes things more interesting, for ...
- by Caldari 5 - at 2016.09.19 08:53:50
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20. Support Battleship? - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: The HIC is a very fun ship to fly - especially the Onyx in small gang fights. It can completely shut down a kiting gang - if they make the mistake of coming with 37km of you. The drawback is that you cannot be remote repaire...
- by Caldari 5 - at 2016.09.19 07:54:40
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